Talon

A Graceful Glaive who Explores Dark Places

Description:

First Tier
Effort: 1
Pool/Edge
Might: 13/1
Speed: 14(13)/1
Intellect: 9/0
Cypher Limit: 2
Armor: 2 (-1 Speed)
Specialized: Balance, Climbing
Trained: Careful Movement, Physical Performing Arts, Searching, Listening, Jumping, Speed Defense
Practiced in Armor: He can wear any kind of armor. He reduces the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2. Enabler.
Practiced With All Weapons: He can use any weapon. Enabler.

Fighting Moves
Pierce (1 Speed point): This is a well-aimed, penetrating ranged attack. He makes an attack and inflicts 1 additional point of damage if his weapon has a sharp point. Action.
Thrust (1 Might point): This is a powerful melee stab. He makes an attack and inflicts 1 additional point of damage if his weapon has a sharp edge or point. Action.

Equipment: Dark clothing, black leather coat of plates (medium armor), cavalry sabre (medium weapon), bow (medium weapon), 12 arrows, knife (light weapon), backpack, warm clothing, 3 spikes, hammer, 100’ of rope, 5 days of rations, 4 minor glowglobes, 4 shins

Cyphers:

Artifacts and Oddities:

Bio:

Talon was born in Fissure, a clave in the Beyond, and raised as one of its defenders.

A plague came to Fissure, killing more than half its folk before their Aeon Priest could find a remedy. The remedy did not come soon enough to save the Aeon Priest or his apprentice.

Without the aid of the numenera Fissure was overrun by band of abhuman raiders the next year. Talon is the sole survivor of the raid, left for dead where he had been struck down fighting for his home. He bears a scar across his face, from hairline to jawline, from the abhuman’s blade that nearly killed him.

Talon

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